четверг, 17 декабря 2009 г.

Developer’s Diary. Cradle of Rome 2. Part I

As you know Awem studio is engaged in creating Cradle Of Rome 2, the sequel to the hit puzzle game Cradle Of Rome. Making a game is a creative and demanding process. The work is in full swing. Everyone is so busy and hardly has time to enlighten the PR department about the upcoming Cradle Of Rome 2.

So, I had nothing to do but to furnish myself with all the necessary stuff, attack Awem headquarters and spy into Cradle Of Rome 2 development process. Now I am here and ready to share with you some rare bit of information I’ve heard and I’ve seen.

Let’s begin!


City of Rome

The main and probably the most intriguing part which awaits you in Cradle Of Rome 2 is the city! It was redrawn for several times until the developer’s team understood: “That’s what we need!”

On the one hand, the main goal was to preserve the architectural style and atmosphere; on the other hand, to bring in some distinguishing features into the new city. When the fist variant of the city map was ready, it looked rather atmospheric and attractive. However, after the buildings were modeled and the images were finalized, the city seemed to lack something… something very important. Every single element looked great and beautiful but there was no real harmony and the feel of entity.

Read the Full Diary...

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